I'm Oliver (OliFrys) - Welcome to my website!

Feel free to have a look around. Theres a blog with some pretty cool articles coming soon!

Below is some projects I've worked on. You could call it a portfolio of sorts ;)



Duster Buster Cover Image

During the course Making Games, I was the Technical Lead on the game Duster Buster: A Pixel-art rogue-lite adventure blending horror and humor. Players take on the role as a cleaner hired to clean a big, run-down mansion filled with furniture-monsters. The game's quirky take on both combat, character-building, and cleaning, along with a lighthearted story, makes it approachable for casual players, while still somewhat challenging for advanced fans of the genre.

I gained valuable experience with managing a technical department, integrating GitHub actions and LFS, as well as laying the foundation for a reasonable software architecture.

Try it out on Itch and wishlist on Steam!


Prototypes from the Making Games course

During the first semester of my Masters in Games, I took the course Making Games. In the first half of the course, we made a prototype every week. Below is some of those prototypes.


For this prototype, we had to take another game's core mechanic and demake it, meaning make a simplified implementation it. We had to use the game engine "Puzzlescript". I decided to remake Super Hot's game mechanic of "time moves only when you move." You can try it out on this link!

Controls: Move with WASD, shoot with Space or X

Kinda Warm Cover Image


For this prototype, we had a writing workshop - hosted by Charlene Putney. The task was to create an interactive story with the tool Twine. I made a story about cute animals and jealousy. Check it out on my itch.io page!